FORCE FLAG FOOTBALL
Official Adult League Rulebook

ARTICLE 1 — League Philosophy
Force Flag Football operates under an Olympic-style non-contact model designed to:

Maximize speed, skill, and athleticism

Provide safe, low-injury competition

Create a professional, referee-governed environment

Prepare athletes for regional, national, and Olympic-format tournaments

Force Flag Football is committed to fair play, safety, and elite competition.

 

ARTICLE 2 — Team Structure
5 players on the field

Maximum 10 players per roster

Minimum 4 players to start

All players must be registered and verified before competition

Positions are flexible; all players are eligible receivers.

 

ARTICLE 3 — Field Dimensions
Field: 50 yards long x 25 yards wide

End zones: 10 yards

No-Run Zones: 5 yards from each goal line

 

ARTICLE 4 — Equipment
Mouthpieces required

Soft shell helmets permitted

Flags must be worn on the hips and fully visible

No pockets, towels, hoodies, or anything that obstructs flags

No metal cleats

 

ARTICLE 5 — Game Format
Two 20-minute halves

Running clock

Final 2 minutes of second half uses stop-clock

Two timeouts per half

Halftime: 3 minutes

 

ARTICLE 6 — Offensive Rules
The ball must be snapped to the quarterback

Quarterback must throw from behind the line of scrimmage

One forward pass per play

Laterals allowed behind the line

All players are eligible receivers

The quarterback may scramble only if:

A defender rushes

OR the quarterback pump-fakes

 

ARTICLE 7 — No-Run Zones
Running plays are prohibited when:

The offense is inside the opponent’s 5-yard line

The offense is inside their own 5-yard line

An interception return enters the 5-yard line

QB sneaks are illegal in no-run zones.

 

ARTICLE 8 — Defensive Rush
Defenders must start 7 yards from the line

Rushers must be clearly identified

Once the QB leaves the pocket or hands off, any defender may rush

No leaping, diving, or lowering the shoulder at the QB

 

ARTICLE 9 — Flag Pulling & Tackling
A legal tackle is a clean flag pull

No contact allowed

No:

Grabbing clothing

Arm wrapping

Pushing

Body contact

If a flag falls off, the defender must touch the runner with one hand

 

ARTICLE 10 — Scoring
Play
Points
Touchdown
6
PAT from 5 yards
1
PAT from 10 yards
2
Safety
2
No kicking is permitted.

 

ARTICLE 11 — Possession & Downs
4 downs to cross midfield

After crossing midfield → 4 downs to score

Failure results in turnover on downs at the spot

 

ARTICLE 12 — Turnovers
Interceptions are live and returnable

No fumbles (dead ball at the spot)

Ball belongs to defense where runner is flagged

 

ARTICLE 13 — Blocking
NO blocking is allowed

No picks or rub routes involving contact

 

ARTICLE 14 — Defensive Restrictions
No bumping receivers

No jamming

Defenders must allow free release

Playing the ball, not the body

 

ARTICLE 15 — Penalties
Standard penalties are 10 yards unless noted:

Violation
Penalty
Holding
10 yards
Illegal contact
10 yards + automatic first
Flag guarding
10 yards
Illegal rush
5 yards
Delay of game
5 yards
Unsportsmanlike conduct
10 yards + ejection
Two unsportsmanlike penalties = ejection

 

ARTICLE 16 — Overtime
Each team receives one possession from midfield

One play per possession

After first overtime, all conversions must be 2-point attempts

 

ARTICLE 17 — Mercy Rule
A 28-point lead in the second half ends the game.

 

ARTICLE 18 — Player Conduct
Trash talk is allowed

Taunting, threats, or fighting result in immediate ejection

Zero tolerance for physical confrontation